I had never used the Sensor VOP family and wanted to do something with them. Here is a “floating point” Game of Life. Every cell creates a sensor panorama of its surroundings, moves to the direction of most neighbors and gets a “strength” value according to how much stuff there is in its vicinity (how much of the solid angle is blocked). If the strength is much or too little the cell loses volume, otherwise it gains volume. If a cell gets too small, it dies; if too big, it divides in two.