Texture Bombing

Today, a straightforward implementation of Inigo Quilez’s texture bombing shader. It’s a vop node, so you can easily use it as a building block in a material. I will be doing just that the next time I build an übermaterial.

.hip

.hda

The header image is iq’s “method1”, here is “method2”:

2017_02_07_ee_iqmethod2

and for comparison, regular tiling:

2017_02_07_ee_iqmethodnone

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